AI Insights · Timothy · October 2023
Top 5 Trivia Games in Kuwait Q3 2023 Performance Review
A detailed look at the performance of the top 5 trivia games on a unified platform in Kuwait during Q3 2023. Insights include trends in downloads, revenue, and active users.
In the third quarter of 2023, the trivia game sector in Kuwait saw varied performance among the top five applications on a unified platform. The data comes from Sensor Tower, and more in-depth insights can be found there.
QuizzLand. Quiz & Trivia game experienced fluctuating weekly downloads, peaking at approximately 8K in the first week of July and then gradually decreasing to around 350 by the end of September. The app's weekly revenue also showed variability, with a notable peak at $57 in early July and another at $55 in early August. Active users mirrored the download trend, starting at 2.1K in late June and reaching a high of 7.6K in mid-July before declining to around 2.6K by the end of the quarter.
Akinator maintained a relatively stable performance with weekly downloads ranging from 1.9K in early July to just under 700 by the end of September. Revenue for Akinator was more sporadic, peaking at $420 in late August and ending the quarter at $355. Active users saw a gradual decline from 7.3K in late June to just under 4K by the end of September.
Kahoot! Play & Create Quizzes showed steady weekly downloads, starting at 700 and gradually increasing to 891 by the end of the quarter. Revenue trends were positive, with a notable peak at $1.1K in the last week of September. Active users remained relatively stable, fluctuating between 7K and 8.1K throughout the quarter.
Brain Who? Tricky Riddle Tests saw a steady decline in weekly downloads from 947 in late June to 506 by the end of September. Revenue remained consistent, peaking at $58 in mid-September. Active users decreased from 2.4K in late June to about 1.5K by the end of the quarter.
Guess Monster Voice showed a downward trend in weekly downloads, starting at 1.4K in late June and ending at 278 by the end of September. Active users followed a similar pattern, decreasing from 2.1K to just under 500 over the quarter.
These insights reveal the dynamic nature of the trivia game market in Kuwait. For more detailed analytics, visit Sensor Tower.